Press n or j to go to the next uncovered block, b, p or k for the previous block.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 | 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x | <h2>Estimated results</h2> <p> In this game involving <b>{{simulation.countPlayers()}}</b> players, where the objective is to identify <b>{{simulation.countEvil()}} wol{{simulation.countEvil() === 1 ? 'f' : 'ves'}}</b> among them, @if (simulation.game().hasSpecialVillagers) { with the help of special powers, } the estimated success rate is <b>{{simulation.winRate() | percent }}</b> (based on {{simulation.results().length}} simulations). </p> <p> Here is a forecast of the game duration: </p> <div class="stats-container"> <div></div> <div class="stats-align-right stats-header-village">Good wins</div> <div class="stats-align-left stats-header-wolves">Evil wins</div> @for (stat of simulation.stats(); track stat[0]) { <div class="stats-y-axis"> {{stat[0]}} day{{stat[0] !== 1 ? 's' : ''}} </div> <div class="stats-align-right"> @if (stat[1].get(Team.VILLAGE)) { {{stat[1].get(Team.VILLAGE) | percent:'1.1'}} } <span class="stats-bar-village" [style.min-width.vh]="(stat[1].get(Team.VILLAGE)||0)*20"></span> </div> <div class="stats-align-left"> <span class="stats-bar-wolves" [style.min-width.vh]="(stat[1].get(Team.WOLVES)||0)*20"></span> @if (stat[1].get(Team.WOLVES)) { {{stat[1].get(Team.WOLVES) | percent:'1.1'}} } </div> } @empty { } </div> |