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| 1 2 3 4 5 6 7 8 9 | 1x 1x 1x 1x 3x 3x 3x 3x | /**
* Represents where the player is.
* Players are not deleted when they die, they only move to the graveyard and have no actions.
*/
export enum Place {
VILLAGE,
GRAVEYARD,
}
|